#include "nothing.h"

#include "board.h"

Nothing::Nothing() {
}

Nothing::Nothing(int r, int c) {
	row = r;
	col = c;
}

Nothing::Nothing(int r, int c, Color colr) {
	row = r;
	col = c;
	pColor = colr;
}

Nothing::~Nothing() {

}


bool Nothing::isPiece() {
	return row != 10;
}

void Nothing::GetAllPossible(std::vector <Cell> & moves) {
}

Color Nothing::GetColor() {
	return white;
}

void Nothing::setImage() {

}

void Nothing::setCell(int row, int col) {
}

ImageName Nothing::GetImage() {
	return NO_IMAGE;
}
